Erastil's Redoubt

Erastil’s Redoubt is a castle constructed by Tuskany to defend the capital of Boargia. It currently consists of a gatehouse, one tower, a keep, a large stable, and a smithy, as well as a 20-ft tall curtain wall.

Garrison and Complement

  • 80 soldiers (with Armory room to store weapons for 100 soldiers)
  • 30 servants
    • 3 grooms (stables)
    • 1 smith
    • 4 cooks

The Curtain Wall and Standard Features

The curtain wall is constructed from roughly cut stone and mortar (hardness 8, 360 hp, break DC 47, climb DC 15) and is four feet thick. Garderobes are located on the walls, located nearer to the tower and the keep.

Unless specifically mentioned otherwise, all doors in the Redoubt are simple wooden doors (hardness 5, 10 hp). Most rooms along an outer wall also have arrow slits, which provide improved cover (+8 AC, +4 Reflex, +10 Stealth).

Spiral stairwells always curve downwards counter-clockwise, giving those higher up on the stairwell cover (+4 AC, +2 Reflex) as well as high ground advantage ( +1 melee attack).

Outbuildings

Inside the courtyard, built against the curtain wall are two outbuildings.

The first is a stable, built along the North-North-Eastern wall. Eighteen horses can be comfortably stabled here at once.

The second is a basic smith, which sits along the Western wall. A forge, anvil, and water barrel are all handily available, as well as a set of metalworking tools. Craft (armorsmithing, blacksmithing, weaponsmithing, etc.) checks can be performed here.

Gatehouse

Gatehouse
The Gatehouse

The gatehouse structure intersects the curtain wall on it’s Northern face and consists of two floors. On the first floor, a ten-foot wide passageway leads from inside the courtyard to the outside. The outermost doors are simple wooden doors and the innermost are a pair of iron doors (hardness 10, 60 hp). The iron doors bear an etching of a Stag’s head, as used in the Arms of Tuskany. Both sets of doors can be barred from the inside.

Along either side of the passageway are guard posts, with arrow slits along the passageway walls, allowing attack with bows or polearms from relative safety.

The second floor is currently empty, but plans exist to retrofit it into a barbican. The roof of the gatehouse is flat and may be used as an observation post.

The walls of the gatehouse are rough cut stone (hardness 8, 90 hp, break DC 35, climb DC 15). Three guards are stationed here at all times.

The Green Tower

Green tower
The Green Tower

The green tower sits at the North-East corner of the curtain wall. The exterior walls of the two above-ground floors are rough cut stone, the interior walls are wood (hardness 5, 60 hp, break DC 20, climb DC 21). The basement floor has rough hewn stone walls (harness 8, 540 hp, break DC 92, climb DC 20).

  1. Prison cells. Encaged in iron bars (hardness 10, 45 hp, break DC 30, climb DC 25) these cells can hold 18 prisoners. Shackles can be used to restrain prisoners (as manacles, Escape Artist DC 30, Break DC 26, hardness 10, 10 hp). The North-Western most cell, as well the two cells along the Southern side nearest to the stairwell have shackles fit to hold small creatures, the rest of the cells are designed for medium creatures. When prisoners are present, two guards are stationed in the room at all times.
  2. Guard post. The exterior door is of strong, wooden make (hardness 5, 20 hp) and may be barred from within.
  3. Office of the Captain of the Garrison. The rough furnishings of this office are not impressive but serviceable. From here, the Captain of the Garrison makes shift assignments, writes reports, and stores his personal effects.
  4. Armory. This room secures the weapons for 50 soldiers.
  5. Barracks. A simple sleeping space for 30 soldiers, with footlockers for their personal effects.

The Keep

The keep is three stories tall, with one basement level. It has room to house nearly 100 individuals. The walls of the above-ground floors are all rough cut stone. The walls for the basement level are rough hewn stone.

Basement

Keep Basement
Keep Basement

The basement level consists of the living quarters for the servants, as well as most of the garrison.

  1. Kitchen. Two iron stoves, with cooking griddles and ovens sit in the center of this room. Cast-iron cookware hangs on hooks from the ceiling. Rough tiles cover the floor, providing for easy cleaning. Fresh quality ingredients stock the pantry. When preparing a meal in this room, take a +2 circumstance bonus on Profession (cook) checks. This kitchen can fully feed 60 individuals each meal period.
  2. Servants’ quarters. Though not providing the utmost in comfort or privacy, these perfectly serviceable rooms house the Redoubts 30 servants.
  3. Storage. Simple shelves and rough chests house the non-perishable items that do not belong elsewhere. This room has about 4000 cubic feet of storage capacity.
  4. Barracks. This room contains bunked living space for 50 soldiers. It also contains footlockers for their personal effects.
  5. Armory. These rooms contain racks and storage for the arms and armaments of 50 soldiers.

First Floor

First Floor
First Floor

The first floor of the keep is generally open to all those admitted to the Redoubt. All windows on the first floor, of which there are not many, sit seven feet above ground.

  1. Gatehouse. While simple wooden doors lead in from the outside, behind them is a pair of iron doors, decorated with the stag’s head. Flanking the gatehouse passageway are rooms for defenders to strike, through arrow slits.
  2. Entry hall & waiting area. This walls of this finely furnished area are draped in tapestries of green & gold. A fine green carpet, with gold trim, runs from the gatehouse to the entrance of the throne room.
  3. Throne Room. Sealing the main entrance to the throne room are a pair of great, stone doors, four inches thick (hardness 8, 60 hp). Once past the doors, black marble stretches across the floor and up the wall to the vaulted ceiling. After a small break, the long green carpet with gold trim runs from the entryway to the far end of the room. Green and gold tapestries hang from the ceiling above. At the far end, the tapestries change to a purple velvet and cloth-of-gold. High up on that far wall, the head of a white hart, affixed to a fine wooden backing, looks over the room. Beneath him, a tall throne, of fine polished wood and green upholstery, sits on a dais raised up by three long steps from the rest of the room. The throne room comfortably holds forty guests. When used by the ruler of Tuskany, this room grants a +2 circumstance bonus on Diplomacy checks.
  4. Guard Post. These rooms serve as choke points; places where suspicious persons are stopped and checked. Each is manned with one guard at night, and at least two during the day.
  5. Great Hall. On the southern end of the hall sits the top table. The walls on the Southern end are decorated with murals: stags and birds stand between the columns of the walls, which are made to look like trees, shooting up to a vaulted ceiling of gold and green tapestries. On the Northern end the tables are a little rougher, and the walls decorated with boars heads and crossbows. Five shuttered windows hang high up on the Eastern wall. In cooler seasons, braziers heat the room.
  6. Chapel. Rows of accommodating pews offer seating for 60 parishioners. A stone altar holds shrines to Erastil, Cayden Cailean, Desna, Gorum, Gozreh and Sarenrae. Two stained glass windows covered in iron bars along the Western wall depict a human hunter and a white hart.
  7. Audience Chamber. Green tapestries hang around the room. Fine chairs line the walls, with a green throne standing alone near the Western wall.

Second Floor

Second Floor
Second Floor

While the first floor of the Redoubt is generally open to the public, the second floor isn’t. Unidentified persons are stopped by guard.

  1. Library. The library is walled with finely polished shelves that stretch from floor to ceiling. Small reading tables sit in the room, providing a convenient place to enjoy the large collection of books available. Topics available stretch from arcana, geography, history, nature, nobility, and religion. Use of the library provides a +2 circumstance bonus for the appropriate knowledge.
  2. Fancy Bedroom Suite. Finely decorated, this room offers a closet filled with upscale clothes, a comfortable bed with cotton mattress and sheets, and wool blankets. Upholstered benches offer seating, a small writing desk stands ready for use, and a polished silver bell rests on a nightstand near the bed.
  3. Empty space (barbican). This space is currently empty. Plans are to convert it to a barbican.
  4. Guard Post. The guard posts on this floor are always stationed with at least two guards.
  5. Simple Bedroom. A low to the floor straw bed offers respite from a long day. A rough chest of drawers offers space for a small wardrobe, and chest-bench offers additional storage space. A small table and chair sit in the corner.
  6. Fancy Bedroom. Though not large in size, this room exudes comfort. A cotton bed covered with cotton and wool bedclothes sits next to the bedstand. Resting on the stand, a silver bell can call servants day or night. A tall wardrobe of polished wood has a small but suitable collection of clothes. Finally, an upholstered bench offers seating for the resident or their guests.
  7. Bath. Separated by gender, this bath features a large round tub. A fireplace provides heat for both the room and the water. A privacy screen allows for changing and a chamber pot with an appropriate chair sits in the opposite corner. Upholstered benches provide seating, and a small linen cabinet stands next to the door.

Third Floor

Third Floor
Third Floor
  1. Guard Post. The guard posts on this floor are each stationed with at least two guards, no matter the hour of the day.
  2. Office. A desk, a little shelving, a chair, and a cabinet.
  3. Fancy Office. A large, polished desk offers plenty of surface area and storage. Upon the tiled stone floor sit comfortable chairs, both for guests and the owner. Polished wood shelves and cabinets stand in the corners.
  4. Cabinet Chamber. A large, circular table dominates the center of the room. Twelve chairs encircle it.
  5. Trophy Hall. Along the polished tables and shelves, and hanging from fine plagues, are the various trophies of the realm and its founders. Simple paper descriptions hang or sit near each item. Currently featured:
    • Five original copies of the charter from Brevoy. Charters from Noleski Surtova, King of Brevoy, directing the founders of what is now the Sovereignty of Tuskany to eliminate the Stag Lord and the bandits that plagued the land.
    • Druid’s ashes. While exploring a temple to the North-West of Boargia. We encountered and defeated a powerful protector.
    • Wooden Holy Symbol of Erastil, a bow & arrow. The original holy symbol worn by his lordship, James Peyton.
    • Charter of Devolved Powers to the Kobold Silver Miners. An original copy of the grant of devolved powers from James Peyton to the kobold’s of the silver mines. In exchange for service to the realm and the loss of dominion, the kobolds gain local authority, a respect for their customs, and protection.
  6. Bath. This bath features a large round tub. A fireplace provides heat for both the room and the water. A privacy screen allows for changing and a chamber pot with an appropriate chair sits in the opposite corner. Upholstered benches provide seating, and a small linen cabinet stands next to the door.
  7. Fancy Bedroom Suite. Finely decorated, this room offers a closet filled with upscale clothes, a comfortable bed with cotton mattress and sheets, and wool blankets. Upholstered benches offer seating, a small writing desk stands ready for use, and a polished silver bell rests on a nightstand near the bed.

Erastil's Redoubt

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